When I first discovered Mansoureh’s art I was extremely captivated with her delightfully gripping,fun whole hearted and emotionally engaging characters. The creativety in her characters instantly created a universe around them in my mind. I wanted to model her characters to experience her creativity first hand and share it with the world. Mansoureh’s characters brand themselves, Easley lending to highly monitized video games, cartoons/movies, action figures/dolls, and clothing.I have chosen this specific concept character due to its uniquely playful physical composition which I believe will lend it’s self to expressive animation, immerssive, and enthralling game play.
The shading defined by the contrast of soft curves and hard straight lines is a unique approach Mansoureh consistently uses in her art. This art direction applied to the real-time PBR ( physically based rendering pipeline of Unreal 4 game engine ) pulling you into it’s world augmenting your reality opening your eye to the mantra We Are One; Ambient Occlusion Studios will express this message through connections of humanity. Via music, language, Art, dynamic interactions stimulating emotions, expanding the depth of cultural appreciation in an engaging visual experience.
The simple shapes used to create complex geometry . Creating a high quality character with relatively low poly count saving on performant cost for extensive fur and hair systems. simulating life like physical experience implementing next-generation middlewear and programic procedural sound design to expand and push the limits of 3d game play!
Ambient Occlusion Studios
WIP~ Soori’s World
I can help.
I’m currently available for freelance work.
If you have a project that you want to start, think you need my help with something or just fancy saying hey, then get in touch.